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CODUO LONDON SERVER CONFIGS!
Moderators: LW!Hans*, LW!DaMau, LW!LolZer, Tr0uble, LW!G-MAN*, kozzy, LW!Curly*, Hitec, #AngelDust#, LW! Pompey Assassin, LW!Pappa, Veni, Spitfire, LW!gooberman, brianhodge, LW!Gumby, LW!ShortFuse|6*|HOL|EU, LW!Snowy*, shep, LemonsDad, LW!Pvt.Arture*, LW!L@R$, five, Bill4Real
Author Post
LW!Hans*
Mon Sep 05 2016, 09:04pm

Registered Member #1
Joined: Wed Jan 23 2013, 04:56pm
Posts: 150
By popular demand. You asked for them. Here they are. Read it and weep. No voodoo. No black magic. Just a tiny server side mod using default cod weapons settings.

set sv_fps "20"

// Public Information
// ^1 = red
// ^2 = green
// ^3 = yellow
// ^4 = dark blue
// ^5 = light blue (cyan)
// ^6 = magenta
// ^7 = white

set sv_hostname "^1LW^3!^7OLDSCHOOL^3!^1LDN ^7Www.LetsWar.Com^9|^7Recruiting"
set scr_motd "Old School maps and mods. If you don't like a map, join our community so we can hear your voice. Membership is free. All you need is teamspeak. Teamspeak:VA1.LeetTS.com:9993 no password. Play and have fun. We run a language filter, so watch the mouth. Permanent bans for repeat abusers.
// Server story
sets .Admin "Hansyboy"
sets Email "hollandshield@hotmail.com"
sets IRC ""
sets Website "www.letswar.com"
sets Location "^5London"
sets sv_master1 "codmaster.activision.com"
sets sv_master2 "coduomaster.activision.com"
sets sv_master3 "master0.gamespy.com"
sets sv_master4 "master1.gamespy.com"
sets sv_master5 "master.gamespy.com:28960"
sets sv_master6 "coduoauthorize.activision.com"
sets sv_master7 "master0.gamespy.com"
sets sv_master8 "clanservers.net"
sets sv_master9 "codmaster.infinityward.com"
sets sv_master10 "codauthorize.activision.com"
sets sv_gamespy "1"

// General Settings
set sv_maxClients "64" //please do not change the maxclients
set sv_privateClients "0"
set sv_maxRate "25000" // please do not change maxrate
set sv_minPing "0"
set sv_maxPing "400"
set sv_pure "1"

set sv_cheats "0"
set com_hunkmegs "512"
set g_deadchat "1"

// Server Browser Listing
set sv_master1 "codmaster.activision.com"
set sv_master2 "coduomaster.activision.com"
set sv_master3 "master0.gamespy.com"
set sv_master4 "master1.gamespy.com"
set sv_master5 "master.gamespy.com:28960"
set sv_master6 "coduoauthorize.activision.com"
set sv_master7 "master0.gamespy.com"
set sv_master8 "clanservers.net"
set sv_master9 "codmaster.infinityward.com"
set sv_master10 "codauthorize.activision.com"
set sv_gamespy "1"

// vehicle settings
set scr_allow_su152 "0"
set scr_allow_elefant "0"
set scr_allow_panzeriv "0"
set scr_allow_t34 "0"
set scr_allow_sherman "0"
set scr_allow_horch "1"
set scr_allow_gaz67b "1"
set scr_allow_willyjeep "1"
//set scr_jeep_respawn_wait "0"
//set scr_tank_respawn_wait "0"


// Flak88 Settings
set scr_allow_flak88 "0" // allow Flak 88 guns. 0 = no, 1= yes (default 1)
set scr_flak_respawn "0" // allow Flak 88 guns to respawn. 0 = no, 1= yes (default 1)
set scr_flak_respawn_wait "180" // default 25 seconds

// advanced settings
set scr_allow_vote "0"
set g_inactivity "1860"
set g_allowvote "0"
set g_allowvotetempbanuser "0"
set g_allowvotetempbanclient "0"
set g_allowvotekick "0"
set g_allowvoteclientkick "0"
set g_allowvotegametype "0"
set g_allowvotetypemap "0"
set g_allowvotemap "0"
set g_allowvotemaprotate "0"
set g_allowvotemaprestart "0"
set scr_shellshock "0"
set scr_drophealth "1"
set scr_battlerank "1"

// KillCam
set scr_killcam "0"
set scr_freelook "0"
set scr_spectateenemy "0"

// Teambalance
set scr_teambalance "1"

//Ban Settings
sv_kickBanTime "3600"

// Friendly Fire
// 0 - off 1 - on 2 - reflect damage 3 - Shared
set scr_friendlyfire "0"

// Auto-Download settings
seta sv_floodProtect "1"
seta sv_timeout "300"
seta sv_reconnectlimit "3"
seta sv_allowAnonymous "1"
seta sv_allowdownloads "1"
seta sv_dl_maxRate "42000" //max download speed 42000 = 12kb

// HTTP Redirect Downloads
seta sv_wwwDownload "1"
seta sv_wwwBaseURL "http://www.letswarmaps.com/maps"
seta sv_wwwDlDisconnected "0"

// Punkbuster
set sv_punkbuster "0"
PB_SV_DISABLE


WAIT
PB_SV_KickLen "2"
PB_SV_GUIDRelax "1,2,4"
PB_SV_ChangePeriod "1"
PB_SV_ChangeMax "1"
PB_SV_KickLen "2"
PB_SV_ScoreKick "-50"
PB_SV_AUTOSS "0"

// English Translation by: Ezekiel Victor (xXezekielXx)
// ezekielvictor©ezekielvictor.com

// for Mod Testing
exec awe.cfg
exec rotation.cfg
exec ctf.cfg
/////////////
// General //
/////////////

// For testing
set awe_bots "0"

// Show hit blip (0 = no, 1 = yes) (default 0)
set awe_showhit "0"

// Set the amount of gravity for the server (max = 9999) (default 100)
set awe_gravity "100"

// Set the maximum player movement speed (max = 9999) (default 100)
set awe_player_speed "100"

// Automaticly rename unnamed players
set awe_unknown_name0 "^1LW^3!^7OLDSCHOOLER"

// Automaticly adjust player loadout on rank change (0 = no, 1 = yes) (default 0)
set awe_rearm_on_rank_change "0"






//////////////////////
// Welcome messages //
//////////////////////

// Delay (in seconds) between welcome messages (default "1")
set awe_welcome_delay "1"

// Welcome messages that are displayed to new players
set awe_welcome0 "^1LW^3!^7OLDSCHOOL^3!^1LONDON"




////////////////////
// First Aid Kits //
////////////////////

// Enable first aid kits (0 = no, 1 = yes) (default 0)
set awe_firstaid "1"

// Number of first aid kits to give to each player (default 1)
set awe_firstaid_kits "3"

// Amount of health that can be recovered with a first aid kit (default 25)
// A random value of 0 to 14 will be added to this value
set awe_firstaid_health "100"

// Delay in seconds between being able to use the next first aid kit (default 10)
set awe_firstaid_delay "10"

// Score to give to a player for succesfully patching up a teammate (default 1)
set awe_firstaid_score "1"



////////////////////////////////////////////////////////
// Anti Teamkilling (on by default, but only reflect) //
////////////////////////////////////////////////////////

// Maximal allowed teamkills (0 = turns function off) (default 3)
//set awe_teamkill_max "3"

// Number of teamkills before recieving a warning. (default 1)
//set awe_teamkill_warn "1"

// Punishment method for teamkillers (default 0)
// 0 = disabled
// 1 = Use random punishment
// 2 = kill
// 3 = blow up
// 4 = drop weapon, force to prone and shellshock for 15 seconds
//set awe_teamkill_method "3"

// Reflect damage after reaching max teamkills (0=no, 1=yes) (default 1)
//set awe_teamkill_reflect "1"



//////////////////////////////////////
// Anti Teamdamage (off by default) //
//////////////////////////////////////

// Maximal allowed teamdamage (0 = turns function off) (default 0)
//set awe_teamdamage_max "0"

// Team damage before starting to warn. (default 0)
//set awe_teamdamage_warn "0"

// Punishment method for teamdamagers (default 0)
// 0 = disabled
// 1 = Use random punishment
// 2 = kill
// 3 = blow up
// 4 = drop weapon, force to prone and shellshock for 15 seconds
//set awe_teamdamage_method "3"

// Reflect damage after reaching max teamdamage (0=no, 1=yes) (default 1)
//set awe_teamdamage_reflect "1"



/////////////////////
// Next map voting //
/////////////////////

// Vote for the next map from 5 random candidates (0 = no, 1 = yes) (default 0)
// NOTE! Enabling this will disable random maprotation and the next map/gametype messages
set awe_map_vote "0"

// Timout for voting in seconds (min 10, max 180) (default 30)
set awe_map_vote_time "20"

// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0)
set awe_map_vote_replay "0"


//////////////////////
// Spawn protection //
//////////////////////

// Number of seconds that a spawned player is protected (0 = off) (default 0)
set awe_spawn_protection "5"

// The allow range to move before spawn protection is turned off. (default 50)
set awe_spawn_protection_range "100"

// Hud element indicating protection (0 = off, 1 = small, 2 = LARGE) (default 1)
set awe_spawn_protection_hud "0"

// Headicon indicating protection (0 = off, 1 = on) (default 1)
set awe_spawn_protection_headicon "0"

// Drop weapon if shooting someone while spawnprotected (0 = no, 1 = yes) (default 0)
set awe_spawn_protection_dropweapon "0"

// Disable weapon while spawnprotected (0 = no, 1 = yes) (default 0)
set awe_spawn_protection_disableweapon "0"


//////////////
// Tripwire //
//////////////

// Enable tripwires (0 = no, 1 = yes, 2 = don't count teamkills, 3 = don't trigger on teammates) (default 0)
set awe_tripwire "3"

// Tripwire for each team (in DM this number will be doubled) (default 5)
set awe_tripwire_limit "5"

// Display warning for teammates (0 = no, 1 = yes) (default 1)
set awe_tripwire_warning "0"

// Time needed to place a tripwire (default 3)
set awe_tripwire_plant_time "3"

// Time needed to pickup/defuse a tripwire (default 5)
set awe_tripwire_pick_time "3"

// Remove tripwires upon player death (0 = no, 1 = yes) (default 1)
set awe_kill_tripwires_on_death "0"



///////////////////////////////
// Remote detonable satchels //
///////////////////////////////

// Enable remote detonable satchels(0 = no, 1 = yes) (default 0)
set awe_satchel "1"

// Remote detonable limit for each team (in DM this number will be doubled) (default 5)
set awe_satchel_limit "5"

// Time needed to place a satchel (default 3)
set awe_satchel_plant_time "3"

// Time needed to pickup/defuse a tripwire (default 5)
set awe_satchel_pick_time "5"



////////////////////
// Weapon options //
////////////////////

// Sticky nades and satchels (Attachable with melee button) (0 = no, 1 = yes, 2 = yes and also attachable to players) (default 0)
set awe_sticky_nades "2"

// Fuse time for sticky grenades (default 4)
set awe_sticky_nades_grenade_fuse "4"

// Fuse time for sticky satchels (default 6)
set awe_sticky_nades_satchel_fuse "6"



/////////////////////////////
// Override ranking system //
/////////////////////////////

// Points recieved for achiving goals
//set awe_br_points_objective "0" // Achieving an objective
//set awe_br_points_teamcap "3" // How many points to the team
//set awe_br_points_cap "5" // Capping a flag
//set awe_br_points_assist "2" // Assisting a cap
//set awe_br_points_defense "3" // Killing enemy in flag zone
//set awe_br_points_kill "1" // Getting a kill
//set awe_br_points_teamkill "-3" // Killing someone on your own team
//set awe_br_points_suicide "0" // Killing yourself
//set awe_br_points_dying "0" // Getting killed
//set awe_br_points_reversal "0" // Other team taking a flag

// Points need to reach each rank
set awe_br1 "14"
set awe_br2 "28"
set awe_br3 "42"
set awe_br4 "56"

// Ammo load outs for rank 0
set awe_br0_gunclips "4"
set awe_br0_pistolclips "4"
set awe_br0_grenades "1"
set awe_br0_smokegrenades "0"
set awe_br0_satchelcharge "0"
set awe_br0_artillery "0"

// Ammo load outs for rank 1
set awe_br1_gunclips "3"
set awe_br1_pistolclips "3"
set awe_br1_grenades "1"
set awe_br1_smokegrenades "0"
set awe_br1_satchelcharge "0"
set awe_br1_artillery "0"

// Ammo load outs for rank 2
set awe_br2_gunclips "3"
set awe_br2_pistolclips "8"
set awe_br2_grenades "1"
set awe_br2_smokegrenades "1"
set awe_br2_satchelcharge "1"
set awe_br2_artillery "0"

// Ammo load outs for rank 3
set awe_br3_gunclips "5"
set awe_br3_pistolclips "4"
set awe_br3_grenades "2"
set awe_br3_smokegrenades "1"
set awe_br3_satchelcharge "1"
set awe_br3_artillery "0"

// Ammo load outs for rank 4
set awe_br4_gunclips "6"
set awe_br4_pistolclips "5"
set awe_br4_grenades "3"
set awe_br4_smokegrenades "1"
set awe_br4_satchelcharge "1"
set awe_br4_artillery "1"



//////////////////////
// Damage modifiers //
//////////////////////
// NOTE1: Grenades have increased damage by default as always in AWE but can be restored to stock damage by setting the dmgmod cvar to 100.
// NOTE2: Flamethrowers damage cannot be reduced much but they can be made a little weaker by setting the dmgmod to 50% or lower.
// : And estimate would be that it reduces the flamethrowers to somewhere around 50-75% of the stock damage.
// : To make the flamethrower weaker than that you can use the awe_flamethrower_hitrate cvar (se below).

// American
//set awe_dmgmod_m1carbine_mp "100"
//set awe_dmgmod_thompson_mp "100"
//set awe_dmgmod_bar_mp "100"
//set awe_dmgmod_springfield_mp "100"
set awe_dmgmod_fraggrenade_mp "100"
//set awe_dmgmod_colt_mp "100"
//set awe_dmgmod_mg30Cal_mp "100"

// British
//set awe_dmgmod_enfield_mp "100"
//set awe_dmgmod_sten_mp "100"
//set awe_dmgmod_bren_mp "100"
set awe_dmgmod_mk1britishfrag_mp "100"
//set awe_dmgmod_webley_mp "100"
//set awe_dmgmod_sten_silenced_mp "100"

German
//set awe_dmgmod_kar98k_mp "100"
set awe_dmgmod_mp40_mp "100"
//set awe_dmgmod_mp44_mp "100"
//set awe_dmgmod_kar98k_sniper_mp "100"
set awe_dmgmod_stielhandgranate_mp "100"
//set awe_dmgmod_luger_mp "100"
//set awe_dmgmod_gewehr43_mp "100"
//set awe_dmgmod_mg34_mp "100"

// Russian
//set awe_dmgmod_mosin_nagant_mp "100"
//set awe_dmgmod_ppsh_mp "100"
//set awe_dmgmod_mosin_nagant_sniper_mp "100"
set awe_dmgmod_rgd-33russianfrag_mp "100"
//set awe_dmgmod_tt33_mp "100"
//set awe_dmgmod_svt40_mp "100"
//set awe_dmgmod_dp28_mp "100"

// "Common" weapons
//set awe_dmgmod_fg42_mp "100"
//set awe_dmgmod_panzerfaust_mp "100"
//set awe_dmgmod_flamethrower_mp "100"
//set awe_dmgmod_panzerschreck_mp "100"
//set awe_dmgmod_satchelcharge_mp "100"

// Turrets and tanks
//set awe_dmgmod_mg42_bipod_duck_mp "100"
//set awe_dmgmod_mg42_bipod_prone_mp "100"
//set awe_dmgmod_mg42_bipod_stand_mp "100"
//set awe_dmgmod_PTRS41_Antitank_Rifle_mp "100"
//set awe_dmgmod_30cal_tank_mp "100"
//set awe_dmgmod_50cal_tank_mp "100"
//set awe_dmgmod_elefant_turret_mp "100"
//set awe_dmgmod_mg34_tank_mp "100"
//set awe_dmgmod_mg42_tank_mp "100"
//set awe_dmgmod_PanzerIV_turret_mp "100"
//set awe_dmgmod_sg43_tank_mp "100"
//set awe_dmgmod_sherman_turret_mp "100"
//set awe_dmgmod_su152_turret_mp "100"
//set awe_dmgmod_flak88_turret_mp "100"
//set awe_dmgmod_mg42_turret_mp "100"
//set awe_dmgmod_mg50cal_tripod_stand_mp "100"
//set awe_dmgmod_mg_sg43_stand_mp "100"
//set awe_dmgmod_sg43_turret_mp "100"
//set awe_dmgmod_t34_turret_mp "100"

// Flamethrower hitrate, used to set the chance i percent that a flamethrower damage will occur (default 100)
// Setting it to "50" should roughly remove 50% of the damage done by flamethrowers.
//set awe_flamethrower_hitrate "100"



//*******************************************************************************
// Weapon Settings 0 = do not allow, 1 = allow Default is 1 for ALL weapons
//*******************************************************************************

set scr_allow_grenades "1"
set scr_allow_smoke "1"
set scr_allow_satchel "1"

set scr_allow_bazooka "1"
set scr_allow_flamethrower "1"
set scr_allow_panzerfaust "1"
set scr_allow_panzerschreck "1"

set scr_allow_pistols "1"

set scr_allow_enfield "1"
set scr_allow_kar98k "1"
set scr_allow_nagant "1"

set scr_allow_m1garand "1"
set scr_allow_gewehr43 "1"
set scr_allow_m1carbine "1"
set scr_allow_svt40 "1"

set scr_allow_kar98ksniper "1"
set scr_allow_nagantsniper "1"
set scr_allow_springfield "1"

set scr_allow_bar "1"
set scr_allow_bren "1"
set scr_allow_mp44 "1"

set scr_allow_mp40 "1"
set scr_allow_ppsh "1"
set scr_allow_sten "1"
set scr_allow_thompson "1"

set scr_allow_artillery "1"
set scr_allow_binoculars "1"

set scr_artillery_first_interval "90" // after you spawn and have artillery, then it becomes available
set scr_artillery_interval "90" // after you use artillery, then wait for it to recharge



//*******************************************************************************
// VEHICLE SETTINGS 0 = do not allow, 1 = allow
//*******************************************************************************

// Flak88 Settings
set scr_allow_flak88 "1" // allow Flak 88 guns. 0 = no, 1= yes (default 1)

// Tank Settings
set scr_tank_speed "0" // 1 = 100%, 1.5 = 150%, 2 = 200%, etc
set scr_allow_su152 "0" // Allow Russian SU-152 tanks. 0 = no, 1= yes (default 1)
set scr_allow_elefant "0" // Allow German Elefant tanks. 0 = no, 1= yes (default 1)
set scr_allow_panzeriv "0" // Allow German Panzer IV tanks. 0 = no, 1= yes (default 1)
set scr_allow_t34 "0" // Allow Russian T-34 tanks. 0 = no, 1= yes (default 1)
set scr_allow_sherman "0" // Allow American Sherman tanks. 0 = no, 1= yes (default 1)
set scr_t34_limit "99" // Limit the number of Russian T-34 tanks in the map. (default is 999, unlimited)
set scr_panzeriv_limit "99" // Limit the number of German Panzer IV tanks in the map. (default is 999, unlimited)
set scr_sherman_limit "99" // Limit the number of American Sherman tanks in the map. (default is 999, unlimited)
set scr_su152_limit "99" // Limit the number of Russian SU-152 tanks in the map. (default is 999, unlimited)
set scr_elefant_limit "99" // Limit the number of German Elefant tanks in the map. (default is 999, unlimited)
set scr_tank_capture_time "15000" // Time to capture enemy tanks (milliseconds) (default 15000)
set scr_tank_spawn_limit "99" // Number of times that a tank can respawn (default 0, no limit)
set scr_tank_respawn_wait "60" // Tank respawning time in seconds(default 10)
set scr_set_tank_team "1" // 0 = capturing OFF, 1 = capturing ON, if not on tank team then you must capture it
set scr_selfDestructTankTime "180" // default 180 seconds

// Jeep Settings
set scr_allow_horch "1" // Allow German Horch vehicles. 0 = no, 1= yes (default 1)
set scr_allow_gaz67b "1" // Allow Russian GAZ-67b vehicles. 0 = no, 1= yes (default 1)
set scr_allow_willyjeep "1" // Allow American Willy Jeeps. 0 = no, 1= yes (default 1)
set scr_jeep_speed "2" // 1 = 100%, 1.5 = 150%, 2 = 200%, etc
set scr_gaz67b_limit "99" // Limit the number of Russian GAZ-67b vehicles in the map. (default is 999, unlimited)
set scr_horch_limit "99" // Limit the number of German Horch vehicles in the map. (default is 999, unlimited)
set scr_willyjeep_limit "99" // Limit the number of American Willy Jeeps in the map. (default is 999, unlimited)
set scr_jeep_spawn_limit "99" // Number of times that a jeep can respawn (default 0, no limit)
set scr_jeep_respawn_wait "30" // Jeep respawning time in seconds(default 5)
set scr_jeep_capture_time "10000" // Time to capture enemy jeeps (milliseconds) (default 10000)
set scr_selfDestructJeepTime "90" // default 90 seconds
set g_vehicleBurnTime "10" // Time in seconds vehicles burn after being destroyed



//////////////////////////////////
// Execute Additional CFG files //
//////////////////////////////////

exec lw_ctf.cfg
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LW!Pvt.Arture*
Thu Sep 08 2016, 06:43pm

Registered Member #80
Joined: Sun Jan 27 2013, 03:56am
Posts: 328
Dave, are you sure that gravity is default as in this above confing??? think that gravity is "848"...
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LW!Hans*
Thu Sep 08 2016, 06:48pm

Registered Member #1
Joined: Wed Jan 23 2013, 04:56pm
Posts: 150
set awe_gravity "100"

100=800 which is 100% of default cod settings

this anything below 800 would make your man float a little or a lot depending on how much you lower it.

Where did you get that 848 number?

That's straight from the console log

53985 files in pk3 files
cvar set cl_languagesavailable 1
cvar set sv_running 1
cvar set g_gametype ctf
cvar set nextmap map_restart
cvar set com_expectedhunkusage 84973664
cvar set cl_paused 0
cvar set mapname mp_cassino
cvar set sv_serverid 16
cvar set sv_serverRestarting 1
------- Game Initialization -------
gamename: CoD:United Offensive
gamedate: Dec 21 2004
cvar set cg_atmos -1
cvar set g_gravity 800



[ Edited Thu Sep 08 2016, 07:02pm ]
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LW!Pvt.Arture*
Thu Sep 08 2016, 07:24pm

Registered Member #80
Joined: Sun Jan 27 2013, 03:56am
Posts: 328
tnx for explanation, at the beginning of August gravity had to be set 848 because that namber was in console log and few players (i.g. ) Sensei asked me why gravity is not default. So now alls good
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LW!Hans*
Thu Sep 08 2016, 07:46pm

Registered Member #1
Joined: Wed Jan 23 2013, 04:56pm
Posts: 150
they really only use this in the old jump servers to make men float over the map walls and stuff. I guess overclockers have some conspiracy theory about it affecting their game play, but I am doubtful.
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LW!Hans*
Thu Sep 08 2016, 07:57pm

Registered Member #1
Joined: Wed Jan 23 2013, 04:56pm
Posts: 150
console logs from today if anyone wants to check the damages.

http://www90.zippyshare.com/v/oi54KnpZ/file.html
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