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New map
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LW!Demon Slayer *Fr*
Fri Aug 25 2017, 01:13pm
Registered Member #734
Joined: Tue Jul 04 2017, 02:56am
Posts: 26
Hello letswar , today i propose new only ctf map!pf5iEbAI!tb9VIdSQ9Ks6boGC-RxMhK5uhhYrzStCPrKP7B26qpg

i've modified maps,and create one map (lw_trenches)

Tell me your opinion about the maps


1: Zzz_lw_Beaumont_day.pk3
2: Zzz_lw_Beaumont_dusk.pk3
3: Zzz_lw_Beaumont_night.pk3
4: Zzz_lw_trenches.pk3
5: Zzz_lw_benouville.pk3 (map based on Pegasus bridge in CoD SP)
6: Zzz_lw_Prague.pk3
7: Zzz_lw_vasica.pk3
8: Zzz_lw_saint_nazaire.pk3

Do not copy or used maps for other mod please...

LW!Demon Slayer *Fr*

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Sat Aug 26 2017, 06:51am
Registered Member #668
Joined: Sat Oct 29 2016, 07:52am
Posts: 116
can you explain a bit more before I download please? I put it in my uo folder and open it or some other way?

what do you use to make these mapsplease?
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Sat Aug 26 2017, 03:14pm

Registered Member #1
Joined: Wed Jan 23 2013, 04:56pm
Posts: 150
never seen Vasica before. It looks cool. have to test to make sure arty works. Prague is a map made by one of our clan leaders way back when. Benouiville I've looked at before but never ran it for some reason or another. Beaumont we run from time to time. Trenches is interesting. We made a remake of that a long time ago with cycles and towers at each end. I remember this map from long ago. Did you make this map? Benouville is huge. Might be fun with 20 people or more from time to time. We could try Saint Nazaire. U boats are cool and all, but seems rather bland as a ctf map. Who knows? I could be proven wrong. Prague pretty small. I remember when Doc first made this map. He didn't run it very long. Not sure why.
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LW!Demon Slayer *Fr*
Sun Aug 27 2017, 04:29am
Registered Member #734
Joined: Tue Jul 04 2017, 02:56am
Posts: 26
Hi Hansy to much question ,

i used CoDUO radiant for make map,i'm not very mapper but when i've time i map i'm only modder.for folder don't have difficulty,
open folder .ZIP and move all map in your uo folder or other mod for test.for Vasica i foud bug don't have transparent wall to avoid the glitch, I work at the moment to add this
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